I’m glad that ALLM have decided to self-publish the game over here because I feel like there’s a market for it. Overall, I had a lot of fun playing the re-released Kritika: REBOOT. This provies additional customization options for characters that you wouldn’t have otherwise, allowing for more variety in how you decide to tackle each dungeon and subsequently each boss encounter. Speaking of characters earlier, I would also like to point out that while there are initial classes, several of the classes you can choose between are actually capable of progressing into additional sub-classes. Probably not the ideal way to build your character but I can’t be held accountable for my characters build if you leave me unmonitored and without a guide.Įach dungeon is designed for smaller, quicker play sessions in mind, allowing you to jump into the game and get right into the action as soon as possible, with every dungeon resulting in a large boss-battle. I didn’t really know what I was doing so I just kinda YOLO’d whatever looked to be doing the most damage to me. There are plenty of skills to choose between, with each and every skill being upgradeable as you continue to level your character. Which I’m totally not guilty of doing because my aim is true.īut Mrs Stix – she normally plays healers in video games so she’s a little. You’re required to aim your skills and as such are completely capable of overshooting your mark. The combat is complete action – there is no auto-locking on at all. The Monk, Noblia, Warrior, Rogue, Gunmage, Reaper, Eclair, and the most recent addition to the game – the Archer.Įach class brings their own unique personality, flair and style of combat to the game providing you with a surplus of ways with which to progress through the game. Jokes aside, there are quite a few classes to choose from in-game. I’ve always wanted to be a masochistic runaway emo teenager. I felt like the description for the class just. Thus, I went ahead and made the Eclair class. Normally I play as the scythe-wielding Reaper, but this time I felt like I wanted to go and try something new. Coming back to the game, I still feel that way. Thankfully, as I stated during the intro, I believed Kritika had really great combat. Since the majority of the game does take place around running through a plethora of dungeons and fighting your way through hordes of monsters, it’d suck if the combat were dull and boring, right?
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