But for some reason, when Shang morphs back he's actually "floating" a small distance off the ground, and will remain floating until you move him. It's a very strange sight to behold.Īlso, if you use Shang Tsung and morph into someone, and then do their Babality, you will immmediately morph back to Shang Tsung and can start walking around. She would then of course do the animation where she spits out the bones, but the baby just remains floating there on the shoulder of their original dazed body. When Mileena "sucks up" the baby, it would start to shake, and then reappear hovering by her shoulder. What would happen is the opponent's dazed body would stay "frozen" on the screen and not move, and the baby would appear. If you did the Babality motion right next to the opponent, often both would come out at once for some reason. and her Babality motion was Down, Down, Down + HK. She had a Fatality that was done by holding HK near the opponent and releasing. Now, the only Fatality/Babality glitch I remember there being is for Mileena. Especially if you've done multiple Babalities. When multiple babies are made, one will often be a "bright" sprite and others will be "shadowed" along with the rest of the background.īabality - Friendship combinations are nothing major, it's just a funny "combo" to do. but instead of making a duplicate, it's usually a Kung Lao (?) baby that appears. Doing multiple Babalities will make more babies appear on the screen. Haha!ĭoing the Babality motion multiple times was how the glitch was originally discovered around here, Baraka's Babality motion was f, f, f + HK and someone did it by tapping Forward and hitting High Kick a bunch of times even after the Babality had been done. Once the rapid blades kicked in to hack up the baby. The most infamous special move to do after a Babality (it even got mentioned in GamePro) was Baraka's Blade Slice. But I find it more amusing to do something like Kitana's fan lift, which raises the baby up into the air and THEN makes it disappear. But the majority of special moves when done to a baby simply makes the baby disappear off the screen (a term someone coined as an "Abortionality"). If you do Raiden's Torpedo Push, you will make the "normal" body reappear and will push them back. If you're using Sub-Zero you can freeze the baby! It turns into ice and everything, and then when the ice ends, the baby disappears completely. If you do a special move, it can end up having hilarious consequences. Fatalities never worked with the exception of one. yet for some inexplicable reason, you can "interrupt" that and do a special move, ANOTHER Babality, or even a Friendship. basically, when you do a Babality, the character immediately goes into their win pose. And apparently they hadn't thoroughly tested them out before shipping the version out to arcades. Revision 2.1 of MK2 was the first version to contain the Babalities and Friendships. XDelta is good cause it takes into account moved data so it don't copy original code.If you mean the Babality glitches. The IPS patch is 3,81 MB zipped and the xdelta patch is 1.33 MB zipped. I wish it were complete so we could add it to the site.Įdit 3: You should consider switching to xdelta. Here's video proof:Įdit: Disregard, I thought this was a thread for Ultimate Mortal Kombat Trilogy.Įdit 2: Wow, great hack. Another reason this should be accepted is the game works on real hardware if a custom cart is made. I know the patch will be huge but I think the max of file size is 30 MB so it should be acceptable. PICODRIVE ENG version 1.35 (Symbian OS 9.1, 9.2 and 9.3 s60v3 smartphones) Gens version 2.12 (Hacked with support of roms over 4mb) Gens 2.11 (hacked with support of roms over 4mb) Here's a list of emulators I've heard are compatible with the hack. Now that there are more emulators that support this we should allow this hack on the main site.
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